The Beetle Forth Virtual Machine
29th October 1993; revised 13th June 2016
Abstract: The design of the Beetle Forth virtual machine is described. Beetle’s purpose is to provide an easily portable environment for ANS Forth compilers: to move a compiler from one system to another only Beetle and the I/O libraries need be rewritten. Like most interpreters, Beetle gains portability and compactness at the expense of speed, but it retains flexibility by providing instructions to call machine code and access the operating system.
bForth instructions and Beetle’s registers are shown in Typewriter font; interface calls are shown in Bold type, and followed by empty parentheses. Quoted pronunciations of instructions and registers are given with components separated by dashes; single letters should be pronounced as the name of the letter.
Addresses are given in bytes and refer to Beetle’s address space except where stated. Addresses are written in hexadecimal; all hex numbers are followed by “h”.
Beetle is a simple virtual machine designed to enable the easy implementation of ANS Forth compilers, such as pForth , on different systems. It has twelve registers, two stacks, and an instruction set, called bForth, of ninety-two instructions. The instruction set is based on the Core Word Set of ANS Forth . This paper gives a full description of Beetle, but certain implementation-dependent features, such as the size of the stacks, are purposely left unspecified, and the exact method of implementation is left to the implementor in many particulars.
Beetle is self-contained, and performs I/O via the LIB instruction, which provides access to a standard library which mimics ANS Forth I/O words. The operating system and machine code routines on the host computer may be accessed using the OS and LINK instructions. Beetle supports the saving and loading of simple object modules.
Beetle may exist either as a stand-alone system, or embedded in other programs. A small interface is provided for other programs wishing to control Beetle.
Since Beetle is heavily oriented towards supporting Forth compilers, it is useful to understand how Forth compilers operate in order to understand Beetle and to use it properly. An excellent introduction to Forth and Forth compilers is . An overview of the language and its compilers is also provided in . For an implementation of Beetle, see .
Beetle’s address unit is the byte, which is eight bits wide. Characters are one byte wide, and cells are four bytes wide. The cell is the size of the numbers and addresses on which Beetle operates, and of the items placed on the stacks. The cell size is fixed to ensure compatibility of object code between implementations on different machines; the size of the address unit, character and cell has been chosen with a view to making efficient implementation of Beetle possible on the vast majority of current machine architectures.
Cells may have the bytes stored in big-endian or little-endian order. The address of a cell is that of the byte in it with the lowest address.
The registers, each with its function and pronunciation, are set out in table 1.
Register Pronunciation Function EP “e-p” The Execution Pointer. Points to the next cell from which an instruction word may be loaded. I “i” The Instruction. Holds the opcode of an instruction to be executed. A “a” The instruction Accumulator. Holds the opcodes of instructions to be executed, and immediate operands. M0 “m-zero” The address of Beetle’s address space on the host system, which must be aligned on a four-byte boundary. MEMORY “memory” The size in bytes of Beetle’s address space, which must be a multiple of four. SP “s-p” The data Stack Pointer. RP “r-p” The Return stack Pointer. ’THROW “tick-throw” The address placed in EP by a THROW instruction. ENDISM “endism” The endianness of Beetle: 0 = Little-endian, 1 = Big-endian. CHECKED “checked” 0 = address checking off, 1 = address checking on. ’BAD “tick-bad” The contents of EP when the last exception was raised. -ADDRESS “not-address” The last address which caused an address exception.
EP, A, MEMORY, SP, RP, ’THROW, ’BAD and -ADDRESS are cell-wide quantities; I, ENDISM and CHECKED are one byte wide, and M0’s size depends on the implementation; it would normally have the same width as addresses on the host computer. The values of MEMORY, ’BAD and -ADDRESS are available in Beetle’s address space; ’THROW must be physically held there so that it can be changed as well as read by programs. Their addresses relative to M0 are shown in table 2.
Register Address ’THROW 0h MEMORY 4h ’BAD 8h -ADDRESS Ch
To ease efficient implementation, Beetle’s stack pointers may only be accessed by bForth instructions (see section 3.7).
Beetle’s memory is a contiguous sequence of bytes numbered from 0 to MEMORY − 1.
The data and return stacks are cell-aligned LIFO stacks of cells. The stack pointers point to the top stack item on each stack. To push an item on to a stack means to store the item in the cell beyond the stack pointer and then adjust the pointer to point to it; to pop an item means to make the pointer point to the second item on the stack. The stacks grow downwards in memory as new items are added. Instructions that change the number of items on a stack implicitly pop their arguments and push their results.
The data stack is used for passing values to instructions and routines and the return stack for holding subroutine return addresses and the index and limit of the Forth DO…LOOP construct. The return stack may be used for other operations subject to the restrictions placed on it by its normal usage: it must be returned before an EXIT instruction to the state it was in directly after the corresponding CALL, and before a (LOOP), (+LOOP), or UNLOOP to the state it was in before the corresponding (DO).
In what follows, for “the stack” read “the data stack”; the return stack is always mentioned explicitly.
Before Beetle is started, M0, MEMORY and ENDISM should be set to implementation-dependent values; ’THROW should be set to point to the exception handler, and EP to the bForth code that is to be executed. CHECKED should be set to 0 or 1 as desired. The other registers should be initialised as shown in table 3, except for I and A, which need not be initialised.
Register Initial value SP MEMORY − 100h RP MEMORY ’BAD FFFFFFFFh -ADDRESS FFFFFFFFh
MEMORY should be copied to 4h; its value and those of ENDISM and CHECKED must not change while Beetle is executing. Next, the action of NEXT should be performed (see section 3.11): A is loaded from the cell to which EP points, and four is added to EP.
Beetle is started by a call to the interface calls run() or single_step() (see section 4.3). In the former case, the execution cycle is entered:
|copy the least-significant byte of A to I|
|shift A arithmetically 8 bits to the right|
|execute the instruction in I|
In the latter case, the contents of the execution loop is executed once, and control returns to the calling program.
The execution loop need not be implemented as a single loop; it is designed to be short enough that the contents of the loop can be appended to the code implementing each instruction.
Note that the calls run() and single_step() do not perform the initialisation specified above; that must be performed before calling them.
When Beetle encounters a HALT instruction (see section 3.10), it returns the top data stack item as the reason code, unless SP does not point to a valid cell, in which case reason code −258 is returned (see section 2.6).
Reason codes which are also valid exception codes (either reserved (see section 2.6) or user exception codes) should not normally be used. This allows exception codes to be passed back by an exception handler to the calling program, so that the calling program can handle certain exceptions without confusing exception codes and reason codes.
When a THROW instruction (see section 3.10) is executed, an exception is said to have been raised. Some exceptions are raised by other instructions, for example by / when division by zero is attempted; these also execute a THROW. The exception code is the number on top of the stack at the time the exception is raised.
Exception codes are signed numbers. −1 to −255 are reserved for ANS Forth exception codes, and −256 to −511 for Beetle’s own exception codes; the meanings of those that may be raised by Beetle are shown in table 4. ANS Forth compilers may raise other exceptions in the range −1 to −255 and additionally reserve exceptions −512 to −4095 for their own exceptions (see [1, section 9.3.1]).
Code Meaning −9 Invalid address (see below). −10 Division by zero attempted (see section 3.4). −23 Address alignment exception (see below). −256 Illegal opcode (see section 3.14). −257 Library routine not implemented (see section 3.12).
Exception -9 is raised whenever an attempt is made to access an invalid address (not between zero and MEMORY − 1 inclusive), either by an instruction, or during an instruction fetch (because EP contains an invalid address). Exception -23 is raised when a bForth instruction expecting an address of type a-addr (cell-aligned) is given a non-aligned address. When Beetle raises an address exception (-9 or -23), the offending address is placed in -ADDRESS.
The initial values of ’BAD and -ADDRESS are unlikely to be generated by an exception, so it may be assumed that if the initial values still hold no exception has yet occurred.
Address and alignment exceptions are only raised if CHECKED is 1. When CHECKED is 0, a faster implementation of Beetle may be used—this is especially useful for stand-alone Beetles.
If SP is unaligned when an exception is raised, or putting the code on the stack would cause SP to be out of range, the effect of a HALT with code −258 is performed (although the actual mechanics are not, as that too would involve putting a number on the stack). Similarly, if ’THROW contains an invalid address, the effect of HALT with code −259 is performed.
3 Instruction set
- NAME“pronunciation”00h( before -- after )
R: ( before -- after )
The first line consists of the name of the instruction followed by the pronunciation in quotes, and the instruction’s opcode. On the right are the stack comment or comments. Underneath is the description. The two stack comments show the effect of the instruction on the data and return (R) stacks.
Stack comments are written
where before and after are stack pictures showing the items on top of a stack before and after the instruction is executed (the change is called the stack effect). An instruction only affects the items shown in its stack comments. The brackets and dashes serve merely to delimit the stack comment and to separate before from after. Stack pictures are a representation of the top-most items on the stack, and are written
where the ik are stack items, each of which occupies a whole number of cells, with in being on top of the stack. The symbols denoting different types of stack item are shown in table 5.
Symbol Data type flag flag true true flag false false flag char character n signed number u unsigned number n|u number (signed or unsigned) x unspecified cell xt execution token a-addr cell-aligned address c-addr character-aligned address
Types are only used to indicate how instructions treat their arguments and results; Beetle does not distinguish between stack items of different types. In stack pictures the most general argument types with which each instruction can be supplied are given; subtypes may be substituted. Using the phrase “i ⇒ j” to denote “i is a subtype of j”, table 6 shows the subtype relationships. The subtype relation is transitive.
u ⇒ x n ⇒ x char ⇒ u a-addr ⇒ c-addr ⇒ u flag ⇒ x xt ⇒ x
Numbers are represented in twos complement form. a-addr consists of all unsigned numbers less than MEMORY. Numeric constants can be included in stack pictures, and are of type n|u.
Each type may be suffixed by a number in stack pictures; if the same combination of type and suffix appears more than once in a stack comment, it refers to identical stack items. Alternative after pictures are separated by “|”, and the circumstances under which each occurs are detailed in the instruction description.
The symbols i*x, j*x and k*x are used to denote different collections of zero or more cells of any data type. Ellipsis is used for indeterminate numbers of specified types of cell.
If an instruction does not modify the return stack, the corresponding stack picture is omitted. Some instructions have two forms, the latter ending in “I”. This denotes Immediate addressing: the instruction’s argument is included in the instruction cell (see section 3.1), rather than being placed separately in the next available cell.
3.1 Programming conventions
Since branch destinations must be cell-aligned, some instruction sequences may contain gaps. These must be padded with NEXT (opcode 00h).
Literals and branch addresses should be placed in memory as follows. If a literal (see section 3.9) or branch address (see section 3.8) will fit in the rest of the cell directly after its instruction (see below), it should be placed there, and the immediate form of the instruction used. Otherwise it should be placed in the cell after the instruction. Further instructions may still be stored in the current cell. If more than one literal or branch instruction is encoded in one instruction cell, the literal values follow each other in successive cells.
Given an instruction cell with n bytes free, a literal will fit into it if it can be represented as an n-byte twos complement number. Immediate mode branch destinations are given as the relative cell count from the value EP will have when the instruction is executed (rather than the address of the instruction cell containing the instruction) to the address of the destination instruction cell (not as absolute addresses). The literal or branch is stored with the bytes in the same order as for a four-byte number, at the most significant end of the instruction cell.
3.2 Stack manipulation
These instructions manage the data stack and move values between stacks.
- DUP“dupe”01h( x -- x x )
- DROP02h( x -- )
Remove x from the stack.
- SWAP03h( x1 x2 -- x2 x1 )
Exchange the top two stack items.
- OVER04h( x1 x2 -- x1 x2 x1 )
Place a copy of x1 on top of the stack.
- ROT“rote”05h( x1 x2 x3 -- x2 x3 x1 )
Rotate the top three stack entries.
- -ROT“not-rote”06h( x1 x2 x3 -- x3 x1 x2 )
Perform the action of ROT twice.
- TUCK07h( x1 x2 -- x2 x1 x2 )
Perform the action of SWAP followed by OVER.
- NIP08h( x1 x2 -- x2 )
Perform the action of SWAP followed by DROP.
- PICK09h( xu…x1 x0 u -- xu…x1 x0 xu )
Remove u. Copy xu to the top of the stack. If u = 0, PICK is equivalent to DUP. If there are fewer than u + 2 items on the stack before PICK is executed, the memory cell which would have been xu were there u + 2 items is copied to the top of the stack.
- ROLL0Ah( xu xu−1…x0 u -- xu−1…x0 xu )
Remove u. Rotate u + 1 items on the top of the stack. If u = 0 ROLL does nothing, and if u = 1 ROLL is equivalent to SWAP. If there are fewer than u + 2 items on the stack before ROLL is executed, the memory cells which would have been on the stack were there u + 2 items are rotated.
- ?DUP“question-dupe”0Bh( x -- 0 | x x )
Duplicate x if it is non-zero.
- >R“to-r”0Ch( x -- )
R: ( -- x )
Move x to the return stack.
- R>“r-from”0Dh( -- x )
R: ( x -- )
Move x from the return stack to the data stack.
- R@“r-fetch”0Eh( -- x )
R: ( x -- x )
Copy x from the return stack to the data stack.
These words compare two numbers (or, for equality tests, any two cells) on the stack, returning a flag, true with all bits set if the test succeeds and false otherwise.
- <“less-than”0Fh( n1 n2 -- flag )
flag is true if and only if n1 is less than n2.
- >“greater-than”10h( n1 n2 -- flag )
flag is true if and only if n1 is greater than n2.
- =“equals”11h( x1 x2 -- flag )
flag is true if and only if x1 is bit-for-bit the same as x2.
- <>“not-equals”12h( x1 x2 -- flag )
flag is true if and only if x1 is not bit-for-bit the same as x2.
- 0<“zero-less”13h( n -- flag )
flag is true if and only if n is less than zero.
- 0>“zero-greater”14h( n -- flag )
flag is true if and only if n is greater than zero.
- 0=“zero-equals”15h( x -- flag )
flag is true if and only if x is equal to zero.
- 0<>“zero-not-equals”16h( x -- flag )
flag is true if and only if x is not equal to zero.
- U<“u-less-than”17h( u1 u2 -- flag )
flag is true if and only if u1 is less than u2.
- U>“u-greater-than”18h( u1 u2 -- flag )
flag is true if and only if u1 is greater than u2.
These instructions consist of monadic and dyadic operators, and numeric constants. All calculations are made without bounds or overflow checking, except as detailed for certain instructions.
- 0“zero”19h( -- 0 )
Leave zero on the stack.
- 1“one”1Ah( -- 1 )
Leave one on the stack.
- -1“minus-one”1Bh( -- −1 )
Leave minus one on the stack.
- CELL1Ch( -- 4 )
Leave four on the stack.
- -CELL“minus-cell”1Dh( -- −4 )
Leave minus four on the stack.
Addition and subtraction:
- +“plus”1Eh( n1|u1 n2|u2 -- n3|u3 )
Add n2|u2 to n1|u1, giving the sum n3|u3.
- -“minus”1Fh( n1|u1 n2|u2 -- n3|u3 )
Subtract n2|u2 from n1|u1, giving the difference n3|u3.
- >-<“reverse-minus”20h( n1|u1 n2|u2 -- n3|u3 )
Perform the action of SWAP (see section 3.2) followed by -.
- 1+“one-plus”21h( n1|u1 -- n2|u2 )
Add one to n1|u1, giving the sum n2|u2.
- 1-“one-minus”22h( n1|u1 -- n2|u2 )
Subtract one from n1|u1, giving the difference n2|u2.
- CELL+“cell-plus”23h( n1|u1 -- n2|u2 )
Add four to n1|u1, giving the sum n2|u2.
- CELL-“cell-minus”24h( n1|u1 -- n2|u2 )
Subtract four from n1|u1, giving the difference n2|u2.
Multiplication and division (note that all division instructions raise exception −10 if division by zero is attempted, and round the quotient towards minus infinity, except for S/REM, which rounds the quotient towards zero):
- *“star”25h( n1|u1 n2|u2 -- n3|u3 )
Multiply n1|u1 by n2|u2 giving the product n3|u3.
- /“slash”26h( n1 n2 -- n3 )
Divide n1 by n2, giving the single-cell quotient n3.
- MOD27h( n1 n2 -- n3 )
Divide n1 by n2, giving the single-cell remainder n3.
- /MOD“slash-mod”28h( n1 n2 -- n3 n4 )
Divide n1 by n2, giving the single-cell remainder n3 and the single-cell quotient n4.
- U/MOD“u-slash-mod”29h( u1 u2 -- u3 u4 )
Divide u1 by u2, giving the single-cell remainder u3 and the single-cell quotient u4.
- S/REM“s-slash-rem”2Ah( n1 n2 -- n3 n4 )
Divide n1 by n2 using symmetric division, giving the single-cell remainder n3 and the single-cell quotient n4.
- 2/“two-slash”2Bh( x1 -- x2 )
x2 is the result of shifting x1 one bit toward the least-significant bit, leaving the most-significant bit unchanged.
- CELLS2Ch( n1 -- n2 )
n2 is the size in bytes of n1 cells.
- ABS“abs”2Dh( n -- u )
u is the absolute value of n.
- NEGATE2Eh( n1 -- n2 )
Negate n1, giving its arithmetic inverse n2.
Maxima and minima:
- MAX2Fh( n1 n2 -- n3 )
n3 is the greater of n1 and n2.
- MIN30h( n1 n2 -- n3 )
n3 is the lesser of n1 and n2.
3.5 Logic and shifts
These instructions consist of bitwise logical operators and bitwise shifts. The result of performing the specified operation on the argument or arguments is left on the stack.
- INVERT31h( x1 -- x2 )
Invert all bits of x1, giving its logical inverse x2.
- AND32h( x1 x2 -- x3 )
x3 is the bit-by-bit logical “and” of x1 with x2.
- OR33h( x1 x2 -- x3 )
x3 is the bit-by-bit inclusive-or of x1 with x2.
- XOR“x-or”34h( x1 x2 -- x3 )
x3 is the bit-by-bit exclusive-or of x1 with x2.
- LSHIFT“l-shift”35h( x1 u -- x2 )
Perform a logical left shift of u bit-places on x1, giving x2. Put zero into the least significant bits vacated by the shift. If u is greater than or equal to 32, x2 is zero.
- RSHIFT“r-shift”36h( x1 u -- x2 )
Perform a logical right shift of u bit-places on x1, giving x2. Put zero into the most significant bits vacated by the shift. If u is greater than or equal to 32, x2 is zero.
- 1LSHIFT“one-l-shift”37h( x1 -- x2 )
Perform a logical left shift of one bit-place on x1, giving x2. Put zero into the least significant bit vacated by the shift.
- 1RSHIFT“one-r-shift”38h( x1 -- x2 )
Perform a logical right shift of one bit-place on x1, giving x2. Put zero into the most significant bit vacated by the shift.
These instructions fetch and store cells and bytes to and from memory; there is also an instruction to add a number to another stored in memory.
- @“fetch”39h( a-addr -- x )
x is the value stored at a-addr.
- !“store”3Ah( x a-addr -- )
Store x at a-addr.
- C@“c-fetch”3Bh( c-addr -- char )
If ENDISM is 1, exclusive-or c-addr with 3. Fetch the character stored at c-addr. The unused high-order bits are all zeroes.
- C!“c-store”3Ch( char c-addr -- )
If ENDISM is 1, exclusive-or c-addr with 3. Store char at c-addr. Only one byte is transferred.
- +!“plus-store”3Dh( n|u a-addr -- )
Add n|u to the single-cell number at a-addr.
As mentioned in section 2.1, the stack pointers SP and RP may only be accessed through special instructions:
- SP@“s-p-fetch”3Eh( -- a-addr )
a-addr is the value of SP.
- SP!“s-p-store”3Fh( a-addr -- )
Set SP to a-addr.
- RP@“r-p-fetch”40h( -- a-addr )
a-addr is the value of RP.
- RP!“r-p-store”41h( a-addr -- )
Set RP to a-addr.
3.8 Control structures
These instructions implement unconditional and conditional branches, subroutine call and return, and various aspects of the Forth DO…LOOP construct.
- BRANCH42h( -- )
Load EP from the cell it points to, then perform the action of NEXT.
- BRANCHI“branch-i”43h( -- )
Add A × 4 to EP, then perform the action of NEXT.
- ?BRANCH“question-branch”44h( flag -- )
If flag is false then load EP from the cell it points to and perform the action of NEXT; otherwise add four to EP.
- ?BRANCHI“question-branch-i”45h( flag -- )
If flag is false then add A × 4 to EP. Perform the action of NEXT.
- EXECUTE46h( xt -- )
R: ( -- a-addr )
Push EP on to the return stack, put xt into EP, then perform the action of NEXT.
- @EXECUTE“fetch-execute”47h( a-addr1 -- )
R: ( -- a-addr2 )
Push EP on to the return stack, put the contents of a-addr into EP, then perform the action of NEXT.
Subroutine call and return:
- CALL48h( -- )
R: ( -- a-addr )
Push EP + 4 on to the return stack, then load EP from the cell it points to. Perform the action of NEXT.
- CALLI“call-i”49h( -- )
R: ( -- a-addr )
Push EP on to the return stack, then add A × 4 to EP. Perform the action of NEXT.
- EXIT4Ah( -- )
R: ( a-addr -- )
Put a-addr into EP, then perform the action of NEXT.
- (DO)“bracket-do”4Bh( x1 x2 -- )
R: ( -- x1 x2 )
Move the top two items on the data stack to the return stack.
- (LOOP)“bracket-loop”4Ch( -- )
R: ( n1|u1 n2|u2 -- | n1|u1 n3|u3 )
Add one to n2|u2; if it then equals n1|u1 discard both items and add four to EP, otherwise load EP from the cell to which it points and perform the action of NEXT.
- (LOOP)I“bracket-loop-i”4Dh( -- )
R: ( n1|u1 n2|u2 -- | n1|u1 n3|u3 )
Add one to n2|u2; if it then equals n1|u1 discard both items, otherwise add A × 4 to EP. Perform the action of NEXT.
- (+LOOP)“bracket-plus-loop”4Eh( n1|u1 -- )
R: ( n2|u2 n3|u3 -- | n2|u2 n4|u4 )
Add n1|u1 to n3|u3; if n3|u3 thereby crosses the (n2|u2 − 1) to n2|u2 boundary discard both items and add four to EP, otherwise load EP from the cell to which it points and perform the action of NEXT.
- (+LOOP)I“bracket-plus-loop-i”4Fh( n1|u1 -- )
R: ( n2|u2 n3|u3 -- | n2|u2 n4|u4 )
Add n1|u1 to n3|u3; if n3|u3 thereby crosses the (n2|u2 − 1) to n2|u2 boundary discard both items, otherwise add A × 4 to EP. Perform the action of NEXT.
- UNLOOP50h( -- )
R: ( x1 x2 -- )
Discard the top two items on the return stack.
- J51h( -- x1 )
R: ( x1 x2 x3 -- x1 x2 x3 )
Copy the third item on the return stack to the data stack.
These instructions encode literal values which are placed on the stack.
- (LITERAL)“bracket-literal”52h( -- x )
Push the cell pointed to by EP on to the stack, then add four to EP.
- (LITERAL)I“bracket-literal-i”53h( -- x )
Push the contents of A on to the stack. Perform the action of NEXT.
These instructions give access to Beetle’s exception mechanisms.
- THROW“throw”54h( -- )
Put the contents of EP into ’BAD, then load EP from ’THROW. Perform the action of NEXT. If ’THROW contains an out of range or unaligned address stop Beetle, returning reason code -259 to the calling program (see section 4.3).
- HALT55h( x -- )
Stop Beetle, returning reason code x to the calling program (see section 4.3). If SP is out of range or unaligned, −258 is returned as the reason code.
(CREATE) implements part of the Forth CREATE…DOES> construct. NEXT performs an instruction fetch when Beetle runs out of instructions in the A register.
- (CREATE)“bracket-create”56h( -- a-addr )
Push EP on to the stack.
- NEXT00h/FFh( -- )
Load the cell pointed to by EP into A then add four to EP.
3.12 External access
These instructions allow access to Beetle’s libraries, the operating system and native machine code.
- LIB57h( i*x n -- j*x )
Call library routine n. The parameters passed and returned depend on n. If the library routine is not currently available, raise exception -257.
- OS“o-s”58h( i*x -- j*x )
Make an operating system call. OS typically takes an operating system call number then makes that call and returns any result, with other parameters and result data being communicated via the stack or a shared data area.
- LINK59h( i*x -- )
Make a subroutine call to the routine at the address given (in the host machine’s format, padded out to a number of cells) on the data stack. The size and format of this address are machine-dependent.
These instructions are provided to simplify the task of writing a low-level debugger for Beetle that runs directly on Beetle. Such a debugger might be written in pForth. The instructions perform roughly the same function as the interface calls run() and single_step().
- RUN5Ah( a-addr1 a-addr2 a-addr3 x -- n )
Save the current values of EP, A, SP, RP, ’THROW, ’BAD and -ADDRESS and load a-addr1 into SP, a-addr2 into RP, a-addr3 into EP, and x into A. Enter the execution loop. If Beetle halts, restore the contents of the registers to those saved, and push the reason code on to the stack.
- STEP5Bh( a-addr1 a-addr2 a-addr3 x -- n )
Save the current values of EP, A, SP, RP, ’THROW, ’BAD and -ADDRESS and load a-addr1 into SP, a-addr2 into RP, a-addr3 into EP and x into A. Perform the contents of the execution loop once. Restore the contents of the registers to those saved, and push the reason code on to the stack.
In table 7 are listed the opcodes in numerical order. All undefined opcodes (5Ch–FEh) raise exception -256.
Opcode Instruction Opcode Instruction Opcode Instruction 00h NEXT 1Fh - 3Eh SP@ 01h DUP 20h >-< 3Fh SP! 02h DROP 21h 1+ 40h RP@ 03h SWAP 22h 1- 41h RP! 04h OVER 23h CELL+ 42h BRANCH 05h ROT 24h CELL- 43h BRANCHI 06h -ROT 25h * 44h ?BRANCH 07h TUCK 26h / 45h ?BRANCHI 08h NIP 27h MOD 46h EXECUTE 09h PICK 28h /MOD 47h @EXECUTE 0Ah ROLL 29h U/MOD 48h CALL 0Bh ?DUP 2Ah S/REM 49h CALLI 0Ch >R 2Bh 2/ 4Ah EXIT 0Dh R> 2Ch CELLS 4Bh (DO) 0Eh R@ 2Dh ABS 4Ch (LOOP) 0Fh < 2Eh NEGATE 4Dh (LOOP)I 10h > 2Fh MAX 4Eh (+LOOP) 11h = 30h MIN 4Fh (+LOOP)I 12h <> 31h INVERT 50h UNLOOP 13h 0< 32h AND 51h J 14h 0> 33h OR 52h (LITERAL) 15h 0= 34h XOR 53h (LITERAL)I 16h 0<> 35h LSHIFT 54h THROW 17h U< 36h RSHIFT 55h HALT 18h U> 37h 1LSHIFT 56h (CREATE) 19h 0 38h 1RSHIFT 57h LIB 1Ah 1 39h @ 58h OS 1Bh -1 3Ah ! 59h LINK 1Ch CELL 3Bh C@ 5Ah RUN 1Dh -CELL 3Ch C! 5Bh STEP 1Eh + 3Dh +! FFh NEXT
4 External interface
Beetle’s external interface comes in three parts. The calling interface allows Beetle to be controlled by other programs. The library format provides a simple mechanism for Beetle to access I/O and other system-dependent functions via the LIB instruction. User-written libraries may also be used, allowing Beetle to benefit from previously written code, code written in other languages, and the speed of machine code in time-critical situations. The object module format allows compiled code to be saved, reloaded and shared between systems. pForth is loaded from an object module.
4.1 Object module format
The first six bytes of an object module should be the ASCII codes of the letters “BEETLE”; next should come an ASCII NUL (00h), then the one-byte contents of the ENDISM register of the Beetle which saved the module. The next four bytes should contain the number of cells the code occupies. The number must have the same endianness as that indicated in the previous byte. Then follows the code, which must fill a whole number of cells. The format is summarised in table 8 (the bytes in each cell are shown in the order in which they are stored in the file, regardless of the endianness of the machine on which the file is written).
Cell Contents 1 42h 45h 45h 54h 2 4Ch 45h 00h ENDISM 3 Length l 4 1st cell of code… ⋮ ⋮ l+3 …lth cell of code
Object modules have a simple structure, as they are only intended for loading an initial memory image into Beetle, such as the pForth compiler. Forth does not typically support the loading of compiled code into the compiler, nor there is any need, as compilers are fast, and an incremental style of program development, with only a little source code being recompiled at a time, is typically used.
4.2 Library format
The first six bytes of a library file should be the ASCII codes of the letters “BEETLE”; next should come FFh followed by the one-byte contents of the ENDISM register of the Beetle which saved the library. Next is a cell containing the number of library routines in this library. After this come the routines: first a cell containing the number of the routine (the same as that passed to LIB to call that routine), then a cell with the length of the routine in bytes, then the machine code itself, padded if necessary with 00h to a whole number of cells. The number of routines, routine numbers and lengths should be stored with the same endianness as that indicated earlier. The format is summarised in table 9 (the bytes in each cell are shown in the order in which they are stored in the file, regardless of the endianness of the machine on which the file is written).
Cell Contents 1 42h 45h 45h 54h 2 4Ch 45h FFh ENDISM 3 Number of calls 4 1st call number 5 1st call length l 6 1st cell of code… ⋮ ⋮ l+5 …lth cell of code ⋮ ⋮ ⋮ further calls ⋮ ⋮
If relocation tables or other data are needed for the machine code to work, they should be included with the code; it is up to the implementation how to decode the machine code sections of the library file.
4.3 Calling interface
The calling interface is difficult to specify with the same precision as the rest of Beetle, as it may be implemented in any language. However, since only basic types are used, and the semantics are simple, it is expected that implementations in different language producing the same result will be easy to program. A Modula-like syntax is used to give the definitions here. Implementation-defined error codes must be documented, but are optional. All addresses passed as parameters must be cell-aligned. There are six calls which a Beetle must provide:
- run () :
Start Beetle by entering the execution cycle as described in section 2.4. If Beetle ever executes a HALT instruction (see section 3.10), the reason code is returned as the result.
- single_step () :
Execute a single pass of the execution cycle, and return reason code −260, unless a HALT instruction was obeyed (see section 3.10), in which case the reason code passed to it is returned.
- load_object (file, address) :
Load the object module specified by file, which may be a filename or some other specifier, to the Beetle address address. First the module’s header is checked; if the first seven bytes are not as specified above in section 4.1, or the endianness value is not 0 or 1, then return -2. If the code will not fit into memory at the address given, or the address is out of range, return −1. Otherwise load the bForth code into memory, resexing it if the endianness value is different from the current value of ENDISM. The result is 0 if successful, and some other implementation-defined value if there is a filing system or other error.
- save_object (file, address, length) :
Save the length cells in Beetle’s memory starting at address as an object module under the filename or other specifier file. The result is 0 if successful, −1 if there is a Beetle error (the address is out of range or the area extends beyond MEMORY), and some other implementation-defined value if there is a filing system or other error.
- load_library (file) :
Load the library specified by file, which may be a filename or some other specifier. Return 0 if successful, or some other implementation-defined value if not. It is up to the implementation whether particular library calls may be loaded more than once; if this is allowed, the old version should be overwritten by the new.
- save_standalone (file, size, start, copied, libs) :
Write an executable stand-alone Beetle to the file file, which may be a filename or some other specifier. The executable should have MEMORY equal to size, and the first copied cells should have the contents of the copied cells in the current Beetle starting at start. The library calls specified in the list of cells libs should be linked to the executable, and the current values of the registers should be stored. The result is 0 if successful, −1 if the area extends beyond MEMORY, or some other implementation-defined value if there is a filing system or other error. See section 4.4 for the behaviour required of the stand-alone Beetle.
Beetle must also provide access to its registers and address space through appropriate data objects.
4.4 Stand-alone Beetles
A stand-alone Beetle should perform the following steps when it is executed:
- Initialise the registers with the values they held when the stand-alone Beetle was saved.
- Perform the action of NEXT.
- Perform the action of a call to run().
If the Beetle stops with a reason code, this should be returned to the calling environment if this is supported; otherwise it may be ignored. The stand-alone program should then terminate.
Any library calls which were linked to the stand-alone Beetle must execute correctly when called by the LIB instruction. Any other parameter passed to LIB should raise exception −257 (library call not implemented).
Beetle has one standard library, the core I/O library. Its routines mimic the four system-dependent I/O words in the ANS Forth Core Word Set. The descriptions below are identical to those given for bForth instructions (see section 3), except that the opcode is replaced by the routine number, which is passed to LIB to call the routine.
- BL“b-l”0( -- char )
char is the character value for a space.
- CR“c-r”1( -- )
Cause subsequent output to appear at the beginning of the next line.
- EMIT2( x -- )
If x is a graphic character in the implementation-defined character set, display x. The effect of EMIT for all other values of x is implementation-defined. When passed a character whose character-defining bits have a value between 20h and 7Eh inclusive, the corresponding character from the ASCII code  is displayed.
- KEY3( -- char )
Receive one character char, a member of the implementation-defined character set. Keyboard events that do not correspond to such characters are discarded until a valid character is received, and those events are subsequently unavailable. Any standard character returned by KEY has the numeric value specified by the ASCII code .
For more precise information on the behaviour of the library calls, see the descriptions of the corresponding words in [1, chapter 6].
I have taken or extrapolated the pronunciations of Forth words from .
Martin Richards’s demonstration of his BCPL-oriented Cintcode virtual machine convinced me that this project was worth attempting. He also gave valuable advice on Beetle’s design and proof-read this paper.
Tony Thomas read an earlier draft of this paper, and gave advice on making it more understandable to readers without a knowledge of Forth.
- American National Standards Institute. ANS X3.215-1994: Programming Languages—Forth, 1994.
- American National Standards Institute. ANS X3.4-1986(R1997): Information Systems: Coded Character Sets—7-Bit American National Standard Code for Information Interchange, 1997.
- Leo Brodie. Thinking FORTH. Prentice-Hall, 1984.
- Leo Brodie. Starting FORTH. Prentice-Hall, second edition, 1987.
- Reuben Thomas. Beetle and pForth: a Forth virtual machine and compiler. BA dissertation, University of Cambridge, 1995. http://rrt.sc3d.org/.
- Reuben Thomas. An implementation of the Beetle virtual machine for POSIX, 2016. http://rrt.sc3d.org/.
This document was translated from LATEX by HEVEA.
Last updated 2016/06/13